Post by SNICKERS on Jun 21, 2009 8:58:08 GMT -5
Skills & Moves
[/b] 2+ Speed and 1+ Intelligence is required. A Gunmen with 2 Speed and Intelligence can fly in the air.Skills and moves in here are able to be used by anyone in here, as long as you meet the minimum requirements. Listed are the stats you must have to be able to use that skill or move, if you don't have the stats then you can not use the skills or moves in here until you have them.
One thing to remember is that a created move by another member in the Move Generator is only allowed to be used by that member who created it.
- Gunmen Skills
Combine: +10 Intelligence and +2 Speed is required. You can combine with another players Gunmen and create one powerful Gunmen. Stats for both of the Gunmens will unite as one, making them much more powerful then they were before.
Dual Guns: +5 Accuracy and +3 Speed is required. A Gunmen with this ability can wield two guns at once, compared to the one they are allowed to start out with. Dual guns means for faster damage and faster kill rate.
Dual Swords: +5 Strength +2 Speed and +1 Intelligence is required. A Gunmen with the stats can wield two swords at once, with great accuracy and speed.
Transform: +15 Intelligence. A Gunmen with this ability can transform their Gunmen into another form. One example of this would be one of the Beastmen Generals Gunmen who can transform from fighting mode into a mobile mode, maybe a scorpion from then into a fighting mode, very similar to Transformers.
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[/li][li]Gunmen Moves
Mega Kick:[/b] +5 Strength and +2 Speed. A powerful kick attack that a Gunmen can use on foes. You can add a catch phrase in-front of Mega Kick to make the move truly yours.
Mega Punch: +6 Strength and +3 Speed. Slightly more powerful then the Mega Kick, but the same effect in the end. You can add a catch phrase in-front of Mega Punch to make the move truly yours.[/ul]
[/li][li]Beastmen and Human Skills
Spiral Limit: 0 skills required. Since Beastmen can't use Spiral Energy, this skill only applies to Humans. This skill allows humans to exceed the limits of their Spiral Energy depending on their emotions in a Gunmen or not in one.
First Aid: +3 Speed & +1 Intelligence is required. Normally suited for medics, but anyone can know this ability. A person with this ability can heal minor wounds.
Mechanics/Repair: +2 Speed & 1+ Intelligence is required. One with this ability knows all about mechanics and can create, repair, and modify Gunmens and other mechanical things.[/ul]
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